Open Water

One buoy, one swell, and the patience to let water be water. Original work, owned outright.

01

The idea

One object, one ocean, no cuts. The scene holds because the water moves like it has weight, and the buoy answers it honestly.

02

The build

Ocean surface, foam and buoyancy simulated and rendered in Blender, then lit and graded for the mood rather than for spectacle.

03

Why it's in the vault

Calm holds attention longer than noise. Work like this is why the motion on client projects feels weighty instead of gimmicky.

Motion that holds attention.