One buoy, one swell, and the patience to let water be water. Original work, owned outright.
One object, one ocean, no cuts. The scene holds because the water moves like it has weight, and the buoy answers it honestly.
Ocean surface, foam and buoyancy simulated and rendered in Blender, then lit and graded for the mood rather than for spectacle.
Calm holds attention longer than noise. Work like this is why the motion on client projects feels weighty instead of gimmicky.